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author | Lars Henriksen <LarsHenriksen@get2net.dk> | 2018-03-26 18:44:08 +0200 |
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committer | Lukas Fleischer <lfleischer@calcurse.org> | 2018-06-03 11:26:12 +0200 |
commit | 7078556f9d055cb46339d436add2a03cc8abbc71 (patch) | |
tree | 49cc66196b08fffa061987fbba6490ebda4c2a1f /src/vector.h | |
parent | 431e4a00e7792d3421c7122c32ca5df81505caf3 (diff) | |
download | calcurse-7078556f9d055cb46339d436add2a03cc8abbc71.tar.gz calcurse-7078556f9d055cb46339d436add2a03cc8abbc71.zip |
Key bindings for UTF-8 encoded characters
Internally characters (keys) have two representations: integers and key
names. Key names are characters strings, usually the name of the
character; e.g., the character A has the representations 65 and "A", and
the tab character the representations 9 and "TAB".
The function keys_int2str() turns the integer representation of a
key/character into the key name.
For display purposes the key names are usually confined to have display
width at most three. Some curses pseudo-keys have longer key names;
e.g., the back-tab character is "KEY_BTAB". A long key name makes a
character difficult to recognize in the status bar menu.
The key name of a multibyte, UTF-8 encoded character is the conventional
Unicode name of the code point; e.g., the character ü has key name
"U+00FC" because ü is the code point 0xFC. Most of these look alike in
the status bar menu.
The patch makes the key name of a multibyte character look like that of
a singlebyte character: the character itself, i.e. the key name of the
character ü is "ü".
The main tool is implementation of a utf8_encode() routine.
Signed-off-by: Lukas Fleischer <lfleischer@calcurse.org>
Diffstat (limited to 'src/vector.h')
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