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authorLars Henriksen <LarsHenriksen@get2net.dk>2018-08-26 14:45:58 +0200
committerLukas Fleischer <lfleischer@calcurse.org>2018-10-21 20:01:34 +0200
commit8b39637a628cba915e81f836aad74ec05bf0c285 (patch)
tree6d4929f1af2a9b564083471f0860fb2c5d043355 /src/calcurse.h
parentd7777ed44e085ee809688379aef96dc05883b2fa (diff)
downloadcalcurse-8b39637a628cba915e81f836aad74ec05bf0c285.tar.gz
calcurse-8b39637a628cba915e81f836aad74ec05bf0c285.zip
Move user information after save/reload to the command level
Moving user information to calcurse.c makes it easier to perform the actual save/reload operatons in io.c, e.g. it is possible to load instead of reload after a merge in conflict resolving. The save/reload operations are of such importance that the user should always be informed of the result (it's a bit disquieting when there is no reaction to a save or reload command). Hence, the save/reload status messages are no longer conditioned by show_dialogs(). No confirmation is asked for, so a message stays until the status bar is updated by another action. Care is taken to inform about save/reload actions that result in no change. Texts are kept concise because of the limited message area. When conflicts are present, whether saving or reloading, the "continue/merge/cancel" pattern seems easier to grasp. Signed-off-by: Lars Henriksen <LarsHenriksen@get2net.dk> Signed-off-by: Lukas Fleischer <lfleischer@calcurse.org>
Diffstat (limited to 'src/calcurse.h')
-rw-r--r--src/calcurse.h14
1 files changed, 12 insertions, 2 deletions
diff --git a/src/calcurse.h b/src/calcurse.h
index ddeec21..bec2a93 100644
--- a/src/calcurse.h
+++ b/src/calcurse.h
@@ -658,7 +658,17 @@ enum getstr {
enum {
IO_SAVE_CTINUE,
IO_SAVE_RELOAD,
- IO_SAVE_CANCEL
+ IO_SAVE_CANCEL,
+ IO_SAVE_NOOP
+};
+
+/* Return codes for the io_reload_data() function. */
+enum {
+ IO_RELOAD_LOAD,
+ IO_RELOAD_CTINUE,
+ IO_RELOAD_MERGE,
+ IO_RELOAD_CANCEL,
+ IO_RELOAD_NOOP
};
/* Week days. */
@@ -860,7 +870,7 @@ unsigned io_save_keys(void);
int io_save_cal(enum save_display);
void io_load_app(struct item_filter *);
void io_load_todo(struct item_filter *);
-void io_load_data(struct item_filter *, int);
+int io_load_data(struct item_filter *, int);
int io_reload_data(void);
void io_load_keys(const char *);
int io_check_dir(const char *);